Optimal Strategies for a Class of Multi-Player Reach-Avoid Differential Games in 3D Space
Document Type
Article
Publication Date
7-2020
Abstract
A multi-player reach-avoid differential game with autonomous aerial robots in the three dimensional space is studied. Two pursuers form a team to guard a target against an evader with the same speed as the pursuers. This letter provides the complete solution of this differential game that resides within a high-dimensional state space. The Barrier surface is characterized and the saddle-point strategies are synthesized and verified. Degeneration of the two-pursuer one-evader game into the one-on-one case is addressed and the corresponding strategies are obtained. Finally, several examples illustrate the robustness properties and the guarantees provided by the saddle-point strategies obtained in this letter.
Source Publication
IEEE Robotics and Automation Letters (ISSN 2377-3766)
Recommended Citation
E. Garcia, D. W. Casbeer and M. Pachter, "Optimal Strategies for a Class of Multi-Player Reach-Avoid Differential Games in 3D Space," in IEEE Robotics and Automation Letters, vol. 5, no. 3, pp. 4257-4264, July 2020, doi: 10.1109/LRA.2020.2994023.
Comments
This article is available via subscription or purchase through the DOI link below.