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Conference Proceeding

Publication Date



Design trade-offs between state consistency and system response time are commonplace in virtual environments. Systems typically rely on predictive consistency algorithms such as dead-reckoning to control consistency and response time. Dead-reckoning error threshold selection determines the consistency/response time trade-off. We extend this trade-off space to explicitly account for the concept of system fairness. We derive a multi-objective optimization problem and apply multi-objective evolutionary algorithms to solve for Pareto optimal error thresholds. Abstract ©2014 IEEE.


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Source Publication

2014 International Conference on Collaboration Technologies and Systems (CTS)