Design trade-offs between state consistency and system response time are commonplace in virtual environments. Systems typically rely on predictive consistency algorithms such as dead-reckoning to control consistency and response time. Dead-reckoning error threshold selection determines the consistency/response time trade-off. We extend this trade-off space to explicitly account for the concept of system fairness. We derive a multi-objective optimization problem and apply multi-objective evolutionary algorithms to solve for Pareto optimal error thresholds. Abstract ©2014 IEEE.
2014 International Conference on Collaboration Technologies and Systems (CTS)
J. R. Millar, D. D. Hodson, G. B. Lamont and G. L. Peterson, "Multi-objective optimization of dead-reckoning error thresholds for virtual environments," 2014 International Conference on Collaboration Technologies and Systems (CTS), Minneapolis, MN, USA, 2014, pp. 562-569, doi: 10.1109/CTS.2014.6867626.