Date of Award
12-1992
Document Type
Thesis
Degree Name
Master of Science in Computer Engineering
Department
Department of Electrical and Computer Engineering
First Advisor
Mark A. Roth, PhD
Abstract
Saber is a two-sided, air and land war game that simulates decisions made of commanders at the theater-level. It is being developed by the Air Force Institute of Technology for the Air Force Wargaming center at Maxwell AFB, Alabama. Saber models conventional, chemical, and nuclear warfare between aggregated air and land forces. It also portrays the effects of logistics, satellites, weather, terrain, and intelligence which add to the realism of the Saber war game. The Saber war game has three main components, the preprocessor. which is responsible for scenario development and pregame activities, the simulation. the guts of the war game that provides execution of missions and conflict resolution, and the postprocessor, which provides detailed reports and an animated graphical output of troop movement. This thesis documents the object-oriented analysis, design and implementation of Saber simulation. During the analysis and design phase, a five step process was used. These steps included identifying the objects along with their attributes and operations and encapsulating them within Ada Packages. During implementation, sound object- oriented principles were used to ensure a system that could be easily understood, modified, and enhanced.
AFIT Designator
AFIT-GCE-ENG-92D-02
DTIC Accession Number
ADA258906
Recommended Citation
Douglass, David S., "Object-Oriented Analysis, Design, and Implementation of the Saber Wargame" (1992). Theses and Dissertations. 7082.
https://scholar.afit.edu/etd/7082
Comments
The author's Vita page is omitted.