Date of Award

12-17-1996

Document Type

Thesis

Degree Name

Master of Science

Department

Department of Electrical and Computer Engineering

First Advisor

Thomas C. Hartrum, PhD

Abstract

The purpose of this research is to design and implement an object-oriented discrete-event simulation system which supports hierarchically constructed players in a parallel or distributed environment. This system design considers modularity and portability so additional modules may be implemented to experiment with new algorithms for both partitioning and synchronization. A simulation system which meets these requirements was partially implemented on an eight-node Intel Hypercube in C. A desired goal was to maintain the functionality of the existing BattleSim application. Test cases used measure the performance and correct operation of the new simulation architecture using a BattleSim subclass. Test results prove correct operation of the new architecture, but show a significant slow-down in the parallel operation of this system.

AFIT Designator

AFIT-GCE-ENG-96D-02

DTIC Accession Number

ADA324210

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