Date of Award
12-1993
Document Type
Thesis
Degree Name
Master of Science in Computer Engineering
Department
Department of Electrical and Computer Engineering
First Advisor
Gregg H. Gunsch, PhD
Abstract
This thesis describes an initial effort into creating a rule-based, reactive system for air combat simulation. This program uses the object-oriented extension of the expert system tool known as the C Language Integrated Production System CLIPS. This effort rose out of the need for creating and integrating semi-autonomous forces for the Distributed Interactive System DIS. This thesis describes the basic maneuvers a pilot uses in present air-to-air combat. The methodology includes the design decisions, knowledge-base development, phase architecture, and maneuver architecture development. The actual implementation of the selected architecture is described. This thesis also discusses the results of experimental runs with two agents maneuvering against one another.
AFIT Designator
AFIT-GCE-ENG-93D-06
DTIC Accession Number
ADA274072
Recommended Citation
Hluck, George S., "Developing Realistic Behaviors in Adversarial Agents for Air Combat Simulation" (1993). Theses and Dissertations. 6653.
https://scholar.afit.edu/etd/6653
Comments
The author's Vita page is omitted.