Date of Award

12-1996

Document Type

Thesis

Degree Name

Master of Science

Department

Department of Electrical and Computer Engineering

First Advisor

Martin R. Stytz, PhD

Abstract

Complex Distributed Virtual Environments (DVEs) present an outstanding opportunity for the Department of Defense to train geographically separated units within a single realistic threat environment with minimal logistical considerations or safety concerns. To increase the fidelity of these simulations, minimize cost, and thereby maximize the training potential, DVEs must be populated with a realistic number of Computer Generated Forces (CGFs). These are currently expensive to design and build due to a lack of standard COF architectures. A solution to this problem is presented in the form of a CGF Architecture that is applicable to CGFs that model any weapon system. Mapping techniques are discussed that take the architecture from generic templates to weapon system specific templates ready for implementation. An application based on this architecture, the Fuzzy Wingman, is discussed and its results are presented.

AFIT Designator

AFIT-GCS-ENG-96D-32

DTIC Accession Number

ADA321564

Comments

The DTIC-sourced PDF of this thesis has some portions illegible.

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