Date of Award
12-1996
Document Type
Thesis
Degree Name
Master of Science
Department
Department of Electrical and Computer Engineering
First Advisor
Martin R. Stytz, PhD
Abstract
Complex Distributed Virtual Environments (DVEs) present an outstanding opportunity for the Department of Defense to train geographically separated units within a single realistic threat environment with minimal logistical considerations or safety concerns. To increase the fidelity of these simulations, minimize cost, and thereby maximize the training potential, DVEs must be populated with a realistic number of Computer Generated Forces (CGFs). These are currently expensive to design and build due to a lack of standard COF architectures. A solution to this problem is presented in the form of a CGF Architecture that is applicable to CGFs that model any weapon system. Mapping techniques are discussed that take the architecture from generic templates to weapon system specific templates ready for implementation. An application based on this architecture, the Fuzzy Wingman, is discussed and its results are presented.
AFIT Designator
AFIT-GCS-ENG-96D-32
DTIC Accession Number
ADA321564
Recommended Citation
Zurita, Vincent B., "A Software Architecture for Computer Generated Forces in Complex Distributed Virtual Environments" (1996). Theses and Dissertations. 5888.
https://scholar.afit.edu/etd/5888
Comments
The DTIC-sourced PDF of this thesis has some portions illegible.