Date of Award

3-12-2004

Document Type

Thesis

Degree Name

Master of Science

Department

Department of Systems Engineering and Management

First Advisor

David P. Biros, PhD

Abstract

The goal of this research was to investigate how changes in modality (communication type) and external conditioning (warnings of player deception) relate to perceptions of deception and task difficulty and in turn how these perceptions relate to the final group game scores in a cooperative effort with conflicting goals. One hundred and eight participants were grouped into teams of three, given similar instructions but different goals, and asked to play a cooperative game called StrikeCOM that mimics the intelligence gathering needed to develop an air tasking order and subsequent air strike on three military targets. The analysis of the post-game surveys showed support for participants in games using a face-to-face communication method to have lower perceptions of deception and task difficulty when compared to games using real-time plain text chat.

AFIT Designator

AFIT-GIR-ENV-04M-10

DTIC Accession Number

ADA425172

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