Date of Award

3-26-2020

Document Type

Thesis

Degree Name

Master of Science in Computer Engineering

Department

Department of Electrical and Computer Engineering

First Advisor

Douglas D. Hodson, PhD

Abstract

To investigate the Data-Oriented Design (DOD) paradigm, in particular, an architecture built off its principles: the Entity-Component-System (ECS). ECS is commonly used by video game engines due to its ability to store data in a way that is optimal for the cache to access. Additionally, the structure of this paradigm produces a code-base that is simple to parallelize as the workload can be distributed across a thread-pool based on the data used with little to no need for data safety measures such as mutexes and locks. A final benefit, although not easily measured, is that the DOD paradigm produces a highly decoupled code-base, resulting in more easily maintainable and extensible code.

AFIT Designator

AFIT-ENG-MS-20-M-065

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